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AI Insights · Timothy · October 2024

Top 5 2D Cartoon Games Performance in Oceania Q3 2024

Discover the performance trends of the top 2D cartoon games on a unified platform in Oceania during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 2D Cartoon Games Performance in Oceania Q3 2024

In the third quarter of 2024, the performance of the top 2D cartoon games on a unified platform in Oceania showcased intriguing trends, reflecting varied user engagement and revenue generation. Here's an overview of how these games fared:

Offline Games - No Wifi Games experienced a consistent increase in weekly active users, climbing from 126.6K in early July to 244K by the end of September. Weekly downloads showed a peak at 75.7K in the week of July 8, before stabilizing around 41.3K towards the end of the quarter. Revenue saw a rise from $547 in the first week of July, peaking at $1.2K in early August, and closing the quarter at $1.2K.

Royal Kingdom showed a significant upward trajectory in weekly revenue, starting from $5K in mid-August and reaching $75.6K by the end of September. Weekly downloads were strong, beginning with 79.9K in mid-August, but tapering off to 43.2K by the end of the quarter. Active users followed a similar pattern, starting at 37.3K and rising to 179.6K.

Fruit Merge: Match Game demonstrated a gradual increase in weekly revenue, beginning with modest earnings and reaching $2.5K by the end of September. Downloads saw a significant spike towards the end of the quarter, peaking at 32.7K. Active users also increased steadily, beginning at 34.5K in early July and reaching 113.5K by late September.

Royal Match maintained a robust revenue performance, consistently generating over $600K weekly, peaking at $694.1K towards the end of September. Download numbers remained stable, fluctuating between 16.8K and 24.3K throughout the quarter. Active users were consistently high, starting at 412.7K in July and reaching 476.2K by the end of September.

Among Us! had a steady download rate, with numbers fluctuating between 13.5K and 19.5K. Revenue peaked at $2.4K in mid-August, with a slight decline to $1.9K by the end of September. Active users displayed a slight increase, ranging from 49.5K to 60K throughout the quarter.

These insights are based on data from Sensor Tower, providing a snapshot of the market dynamics in the 2D cartoon games category. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024